- Main objective is to overcome obstacles by switching in and out of mechs
- Players may help each other but gameplay is not slowed down
- Set in a past baroque France (this makes the mechs strange and unique to the society)
Brie
- Action/Exploration playstyle: this seems like the best gameplay to fit the story and objectives
- Comically large weapons
- Mechs and on the ground players have powers and weaknesses (stronger but slower and bulkier vs. smaller and quicker)
Michelle
- Son of an alchemist scientist
- Swashbuckling adventure with Dart
- Gameplay is seperated into 2 parts (1. finding things without mech and 2. in mechs only for duels)
Shawn/Jack
- Mech mode: action/strategy style
- Human mode: rolling action
- Forging mode: customizing growth
- Each action adds heat to the mech so you would have to be careful to use your actions wisely before being ejected for the mech
- "If France had conquered the world during the 17th century, the world in the future would look Baroque/French flair"
Paige
- Different colors of gems have different "eliteness"
- Navigational gameplay, goal is clear. Group has ability to wander and gather gems
- After each area's puzzle, you must confront the "boss" of the area if you are to advance
- Each member has their own strengths
- Dart- Quick and nimble
- Athos-Wise man, no speed
- Aramis- Spiritual woman, weak defense
- Porthos- *Good looks*, enemy is drawn to him
Karly
- Alternate timeline
- Not so much steampunk, but more Jake Parker style
- Contrast
Sam
- Original Star Wars has charm because of the clunkiness of the technology
- Avoid the age of information
- What if we took these ideas and overlayed them on the 80's?
- Modern is fine, we don't want to push this back in time. Alternative timeline
- No touch screens, no internet
- If a character jumps out of their mech, they are essentially powering down, but doing so gives them a better ability to duel
- Mechs deal with crowd control
- There is still some exploration to do with the roles of the 3 mechateers
- Dart is a teenager
- Make pitches with art
- Should Dart be female?
- A note on the pitches: we need more gameplay interaction
- Switch is primary console
- Gems power up the mechs (they add power to what the mechs already do as a opposed to being the sole power source of the mechs)
- Gems need to take a backseat on being the "one strange thing" in the world. They are less important than the mechs.
- When you design things, think about what role they fulfill in this world
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