Showing posts with label Class Notes. Show all posts
Showing posts with label Class Notes. Show all posts

Monday, February 4, 2019

Notes 2/4

Visual Themes:
  • Text: Bull in a China shop
  • Subtext: Stripping away facade to find out what's beneath
    • Peaceful appearance vs Drama below surface
    • Decorative/ornamentation vs Power and Rawness
  • D'art is a peasant entering into royal world
    • Representative of a bull and now owner of China shop
  • D'art reaking up other mech's and turn them into something new
    • Bull taking pieces he smashed and "creates" new China shop
  • D'art has nothing to strip away (innocent/honest), appears genuine against fake world
  • What if this world were a mug?
    • Veneer chipping away
    • Stains inside of mug
    • Shallowness
    • Decorative and beautiful, but very fragile 
  • Bull is the china shop visual theme:
    • Strengths could be to their own demise
    • Bull is mech itself, has extravagant parts, uses it to create destruction 
      • Raging parts intended for destruction and violence, has delicate appearance

Think of action involved and explore how the themes relate to each other


Story Theme:
  • Trust vs. Betrayal
    • Everybody makes mistake, trust to rebuild it
    • Trusted weapons that enemy can pick up and betray you
  • Approval of others
    • Confidence in themselves and others
    • Helps teamwork
    • Enemies are not trying to help others
  • Camaraderie
  • **Honor
    • Self sacrificing
    • Giving up own honor and reputation from royalty to save friends
    • Poor to rich outfits, toward end of game become more unified
    • "Dress better, feel better" - How you present self is honor, so put best on mech

Loglines:
  • Needs irony
  • Has to suggest whole story
  • Suggest audience and cost

Wednesday, January 16, 2019

Notes on Gems and Mech vs Man

Mechanics of Gems and Mechs:
-Tech vs fantasy. Will it work?
-Witches and wizards are mad scientists - works to combine tech and magic
-Steven Universe has magic gems used as alternative science
-Alchemy with gems
-Gem alone not powerful - needs magic/potions to produce power
-Different types of gems, merging gems to combine powers
-Gems are an additional power, mechs still work without it
-Powered attacks, charge up sword
-Light-based gems, activating them generates heat and light as sole source
-high-tech super heating element (light sent through circuits)
-Gems are equal part decoration and power source
-Social status quality to gems
-Abundance of gems, how rare?
-Fakes? (Trick power ups)
-Only certain players can pick up certain gems
-Perhaps D’Artagnan can pick up any gems
-Certain gems will give upper hand over another
-Swapping gems to not fill inventory
-Mining and harvesting gems - common vs rare/pure vs impure
-Currency of world, accessible to everyone
-Gem like coal
-Out of mech - steal other’s gems and sabotage mechs for your own
-Musket as gem destroyer
-Don’t have to follow usual rules, muskets could suck gems
-Earn double gems/money while dueling as men

-Make awesomeness of person equal to mech

Final Animatic and Cardinal Sheet

Final Animatic: https://www.youtube.com/watch?v=iWLj9QpTC9U