Story Stuff

AS OF MARCH 11

STORY LOG LINES:

After a devastating betrayal, a country boy who once dreamed of becoming a royal
mechateer becomes the royal family’s adversary with the help of the infamous 3 musketeers.

A brash mech nerd joins the airheaded 3 mechateers, only to find he has to revive their camaraderie in order to stop the evil Cardinal Richy’s terrible legions from taking over the city.

Dart, an awkward and clumsy mechanic prodigy from the country, teams up with the charismatic 3 mechateers to discover the truth of his father's end, while on the group's journey, they discover a hideous secret that could bring down the whole kingdom.

GAME PLAY LOG LINES:

This swashbuckling navigation game will not only require the player to man a mech
to combat mass waves of enemies and venture on foot, but to form a strong sense of
comradery between the musketeer team

Imagine a 4-player cooperative adventure game where players barrel clumsily through the city in reckless machines, and must occasionally ditch the safety of their mech for more zippy and precise sword fighting.


STORY POINTS:

-Dart only sees his father rarely whenever he comes home late at night from working as a royal mechanic.
-Dart strives to be closer to his dad so he learns to love being a mechanic as well
-One night Dart's father doesn't come home
-He goes out into town to find him
-We introduce the mechtropolis (even Dart is amazed and fall sin love with it. He visits rarely)
-Conflict rises when Dart overhears a royal guard gossip about a mechanic who denied the cardinal's request and was thrown into the dungeon
-dart goes to confront them and get more information
-They refuse to tell Dart anything (mainly because of his status as a country boy)
-Drat goes home in defeat, but as he sits in his father's workshop, he decides to confront the Cardinal himself
-Overnight he adds a mish mash of parts to battle
-Getting to the cardinal is more difficult than he thought and is met by a hoard of guards
-As Dart scrambles to hold them off, he interferes with the 3 mechateers lives(one is scavenging for scraps in a gross alley, another is sleeping in a group of pigeons, another is a street performer)
-Each of them chase Dart
-When Dart finally escapes the guards, he's confronted by the 3 musketeers and is challenged to a duel
-Duel in churchyard—finds out the 3 Mechateers are together, but not on best terms/out of sync
-Dart showing that he pulls them together
-Tells the Mechateers what he knows about the cardinal
-3 separate plans based on Dart’s plan
-Figure if the machine that corrupts gems is in the guards’ barracks, but fail to find it. Caught by guard, saved by the Queen (who acts very upset with them)
-Queen summons them and as soon as the guards are not near, she gives a mission to find the diamond (which they do not know is being used to make Dart’s father’s machine work)
-The 3 mechateers chase through the city-show what makes the 3 mechateers great
-Catch the guy, find out that he was just a stooge of Mr. Big Mobster
-Fight their way into the lair of Mr. Big Mobster, who is English, tells them they are fools for thinking they can stop the oncoming invasion.
-Because this guy is English, they go to confront English Lord/Prince (by sneaking in/quietly disabling guards) to find out what’s going on
-Find out that Cardinal’s underling promised them the technology




No comments:

Post a Comment

Final Animatic and Cardinal Sheet

Final Animatic: https://www.youtube.com/watch?v=iWLj9QpTC9U