Wednesday, January 30, 2019
Monday, January 28, 2019
Pitch Updates Monday 1/28
Noah
- Main objective is to overcome obstacles by switching in and out of mechs
- Players may help each other but gameplay is not slowed down
- Set in a past baroque France (this makes the mechs strange and unique to the society)
Brie
- Action/Exploration playstyle: this seems like the best gameplay to fit the story and objectives
- Comically large weapons
- Mechs and on the ground players have powers and weaknesses (stronger but slower and bulkier vs. smaller and quicker)
Michelle
- Son of an alchemist scientist
- Swashbuckling adventure with Dart
- Gameplay is seperated into 2 parts (1. finding things without mech and 2. in mechs only for duels)
Shawn/Jack
- Mech mode: action/strategy style
- Human mode: rolling action
- Forging mode: customizing growth
- Each action adds heat to the mech so you would have to be careful to use your actions wisely before being ejected for the mech
- "If France had conquered the world during the 17th century, the world in the future would look Baroque/French flair"
Paige
- Different colors of gems have different "eliteness"
- Navigational gameplay, goal is clear. Group has ability to wander and gather gems
- After each area's puzzle, you must confront the "boss" of the area if you are to advance
- Each member has their own strengths
- Dart- Quick and nimble
- Athos-Wise man, no speed
- Aramis- Spiritual woman, weak defense
- Porthos- *Good looks*, enemy is drawn to him
Karly
- Alternate timeline
- Not so much steampunk, but more Jake Parker style
- Contrast
Sam
- Original Star Wars has charm because of the clunkiness of the technology
- Avoid the age of information
- What if we took these ideas and overlayed them on the 80's?
- Modern is fine, we don't want to push this back in time. Alternative timeline
- No touch screens, no internet
- If a character jumps out of their mech, they are essentially powering down, but doing so gives them a better ability to duel
- Mechs deal with crowd control
- There is still some exploration to do with the roles of the 3 mechateers
- Dart is a teenager
- Make pitches with art
- Should Dart be female?
- A note on the pitches: we need more gameplay interaction
- Switch is primary console
- Gems power up the mechs (they add power to what the mechs already do as a opposed to being the sole power source of the mechs)
- Gems need to take a backseat on being the "one strange thing" in the world. They are less important than the mechs.
- When you design things, think about what role they fulfill in this world
Saturday, January 26, 2019
Wednesday, January 23, 2019
Tuesday, January 22, 2019
Wednesday, January 16, 2019
Notes on Gems and Mech vs Man
Mechanics of Gems and Mechs:
-Tech vs fantasy. Will it work?
-Witches and wizards are mad scientists - works to combine tech and magic
-Steven Universe has magic gems used as alternative science
-Alchemy with gems
-Gem alone not powerful - needs magic/potions to produce power
-Different types of gems, merging gems to combine powers
-Gems are an additional power, mechs still work without it
-Powered attacks, charge up sword
-Light-based gems, activating them generates heat and light as sole source
-high-tech super heating element (light sent through circuits)
-Gems are equal part decoration and power source
-Social status quality to gems
-Abundance of gems, how rare?
-Fakes? (Trick power ups)
-Only certain players can pick up certain gems
-Perhaps D’Artagnan can pick up any gems
-Certain gems will give upper hand over another
-Swapping gems to not fill inventory
-Mining and harvesting gems - common vs rare/pure vs impure
-Currency of world, accessible to everyone
-Gem like coal
-Out of mech - steal other’s gems and sabotage mechs for your own
-Musket as gem destroyer
-Don’t have to follow usual rules, muskets could suck gems
-Earn double gems/money while dueling as men
-Make awesomeness of person equal to mech
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Final Animatic and Cardinal Sheet
Final Animatic: https://www.youtube.com/watch?v=iWLj9QpTC9U
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Logline:The brash young D’art heads out on a swashbuckling adventure to fulfill his dream of becoming a Mechateer in the great Mechtropol...
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Logline: The modest inventor, D’art, heads out on a swashbuckling adventure to fulfill his dream of becoming a Mechateer in the great Me...
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Logline: When France’s most elite mech fighters discover that the nobility are hoarding magical gems for their own corrupt purposes (to sup...